Pengembangan Metode PBL Menggunakan Media Interaktif Berbasis Web (Canva) Untuk Siswa Kelas XII RPL SMKN 2 Padang

Megasyani Anaperta, Putri Yunita Sari, Monica Wingsky, Umi Kurnia Sari, Yasona Zalukhu

Abstract


Based on the results of interviews and observations of Database learning at SMKN 2 Padang, it shows that the learning process is good and teachers teach according to the curriculum. The media used are textbooks and presentation media using Power Point. Package books are used when the class does not have time to borrow infocus due to the limited number of infocus and not all students have laptops and there are problems with the computer laboratory being inadequate or unusable. The power point presentation media used is still monotonous or does not use interactive media, even though internet services such as Wifi are already available at schools. This research aims to produce interactive, valid, practical and effective media to use in helping students learn the hierarchical structure of databases. Learning media is created using Web-based Canva so that it can be used using each smartphone. The method used is R&D (Research and Development) with a 4D development model (Define, Design, Development and Deseminate) and using the Problem Based Learning Method. The research results show that this interactive learning media is said to be valid by validators and is considered practical by teachers and students based on the results of questionnaire responses. This shows that Web-based interactive learning media is declared effective in the learning process to improve the quality of student learning.


Full Text:

PDF

References


lea.si.fti.unand.ac.id. (2018, 08). Hierarki Database, Database spatial dan database non spatial,. pp. 01-06.

Mirdad, J. 2020. “Model-Model Pembelajaran (Empat Rumpun Model Pembelajaran).”Jurnal Sakinah 2(1):14–23.

MutiaraAyuSekarArum. (2020, Oktober 9). Struktur Hirarki Basis Data. Materi Basis Data.

Novianti, Ade et al. 2020. “Pengaruh Penerapan Model Problem Based Learning (Pbl) Terhadap Aktivitas Dan Hasil Belajar Siswa Pada Pembelajaran Tematik Terpadu Di Sekolah Dasar.” Jurnal Basicedu 4(1):194–202. doi: 10.31004/basicedu.v4i1.323.

Nurcahyo, R. (2020). Modul Struktur Hirarki Basis Data. Jalan Pondok Belimbing Indah Selatan X N6 No.5 Malang-Jawa Timur: PT Kuantum Buku Sejahtera.

Peprizal, & Syah, N. (2020). Pengembangan MediaPembelajaran Berbasis Web Pada Mata Kuliah Fisika Modern. Jurnal Ilmiah Pendidikan Dan Pembelajaran, 4, 455–467

Riduwan. Skala Pengukuran Variabel-Variabel Penelitian. Bandung: Alfabeta. 2010

Tuan, S. N. (2020). struktur-hirarki-basis-data-perancangan-basis-data

Tyas, Retnaning. 2017. “Kesulitan Penerapan Problem Based Learning Dalam Pembelajaran Matematika.” Jurnal Tecnoscinza 2(1):43–52.

Wirayasa, I. Dewa Gede Putra et al. 2021. “Pengembangan Instrumen Penilaian Hasil Belajar Ranah Kognitif Model 4D Pada Materi Sepak Bola Berdasarkan Kurikulum 2013.” Jurnal Pendidikan Jasmani, Olahraga Dan Kesehatan Undiksha 8(3):81–88. doi: 10.23887/jjp.v8i3.33760.

Wulandari, B., & Surjono, H.D. (2013). Pengaruh problem-based learning terhadap hasil belajar dilihatdari motivasi belajar PLC di SMK. Jurnal Pendidikan Vokasi, 3(2), 178–191. https://doi.org/10.21831/jpv.v3i2.1600.




DOI: https://doi.org/10.36987/jcoins.v4i4.5284

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Hasil gambar untuk committee on publication ethics logo
 

Jurnal ini mengikuti pedoman dari Committee on Publication Ethics (COPE) dalam menghadapi semua aspek etika publikasi dan, khususnya, bagaimana menangani kasus penelitian dan kesalahan publikasi. Pernyataan ini menjelaskan etika perilaku semua pihak yang terlibat dalam proses penerbitan artikel di jurnal ini, termasuk Penulis, Pemimpin Redaksi, Dewan Redaksi, Mitra Bebestari, dan Penerbit (Akademi Kepolisian Republik Indonesia). Journal of Computer Science and Information System(JCoInS) berkomitmen untuk mengikuti praktik terbaik tentang masalah etika, kesalahan, dan pencabutan. Pencegahan malpraktek publikasi merupakan salah satu tanggung jawab penting dewan redaksi. Segala jenis perilaku tidak etis tidak dapat diterima, dan jurnal tidak mentolerir plagiarisme dalam bentuk apa pun.

 

Journal of Computer Science and Information System(JCoInS)
Journal URL: https://jurnal.ulb.ac.id/index.php/JCoInS/index
Journal DOI: 10.36987/jcoins
E-ISSN: 2747-2221

Alamat Redaksi :
Fakultas Sains dan Teknologi, Universitas Labuhanbatu
Gedung Fakultas Sains dan Teknologi,
Jalan Sisingamangaraja No.126 A KM 3.5 Aek Tapa, Bakaran Batu, Rantau Sel., Kabupaten Labuhan Batu, Sumatera Utara 21418