Program Animasi Interaktif Pengenalan Tata Surya Dengan Menggunakan Adobe Flash Professional CS6 (Studi Kasus : SD Swasta Sri Pinang)

Amri Gunawan

Abstract


Interactive learning media is a tool for the process of teaching and learning. The process is used to stimulate thoughts, feelings, attention and abilities and skills for students so as to encourage the learning process. With the advances in technology and communication science, especially in the field of computers, today’s learning media will be more easily captured and understood by students if the method used is using animation. By combining computer technology and animation, a tool to learn about the solar system is created that is difficult to understand because it is rarely found in everyday life. Children will be more difficult to capture the material if only by reading a book or listening to an explanation from the teacher, because students rarely even never see for themselves the phenomena that occur related to the solar system. With this learning media application aims to simplify the teaching and learning process and improve teaching and learning efficiency. The steps taken in the design of learning media applications are data collection activities in the form of learning materials and user interface design, with supporting software Adobe Flash Professional CS6 for media creation. The results obtained from the application of natural science learning media for elementary school students based on Adobe Flash Professional CS6 can increase student interest in learning and simplify the learning process.

Interactive learning media is a tool for the process of teaching and learning. The process is used to stimulate thoughts, feelings, attention and abilities and skills for students so as to encourage the learning process. With the advances in technology and communication science, especially in the field of computers, today’s learning media will be more easily captured and understood by students if the method used is using animation. By combining computer technology and animation, a tool to learn about the solar system is created that is difficult to understand because it is rarely found in everyday life. Children will be more difficult to capture the material if only by reading a book or listening to an explanation from the teacher, because students rarely even never see for themselves the phenomena that occur related to the solar system. With this learning media application aims to simplify the teaching and learning process and improve teaching and learning efficiency. The steps taken in the design of learning media applications are data collection activities in the form of learning materials and user interface design, with supporting software Adobe Flash Professional CS6 for media creation. The results obtained from the application of natural science learning media for elementary school students based on Adobe Flash Professional CS6 can increase student interest in learning and simplify the learning process.


Full Text:

PDF

References


A. PRASETIO, N. NURHADI, and M. MULYADI, “Perancangan Aplikasi Augmented Reality Pengenalan Tata Surya Berbasis Android Pada Sd Negeri 139/Iv Kota Jambi,†J. Process., vol. 14, no. 2, p. 94, 2019, doi: 10.33998/processor.2019.14.2.645.

Andi,2018. Adobe Flash Professional CS6 Untuk Pemula. Yogyakarta. Madcoms.

D. Setiyadi, “Media Pembelajaran Untuk Anak Sekolah Dasar Tentang Pengenalan Tata Surya Menggunakan Metode Computer Assisted Instruction ( CAI ),†Inf. Manag. Educ. Prof., vol. 1, no. 1, pp. 42–53, 2016.

E. Retnoningsih, “Metode Pembelajaran Pengenalan Tata Surya Pada Sekolah Dasar Berbasis Computer Based Instruction ( CBI ),†vol. 3, no. 1, pp. 194–204, 2016.

Enterprise, Jubilee. (2020). Dasar-Dasar Animasi Komputer. Jakarta: PT Elex Media Komputindo Kelompok Gramedia

Gunawan, A. H. OK, and Murtopo, “Penerapan Animasi Interaktif Berbasis 2D sebagai Media Pengenalan Planet untuk Anak Usia Dini,†JISTech (Journal Islam. Sci. Technol., vol. 4, no. 1, pp. 1–20, 2019.

K. Rahmah, “Pengembangan Kit Media Pembelajaran Ipa Berbasis Saintifik Untuk Meningkatkan Penguasaan Konsep Materi Tata Surya Pada Siswa Kelas Vi Sd,†J. Rev. Pendidik. Dasar J. Kaji. Pendidik. dan Has. Penelit., vol. 5, no. 1, p. 892, 2019, doi: 10.26740/jrpd.v5n1.p892-899.

M. Fatchan, “PERANCANGAN APLIKASI MEDIA PEMBELAJARAN ILMU PENGETAHUAN ALAM BERBASIS ADOBE FLASH PROFESSIONAL CS6,†Int. Rev. Immunol., vol. 66, no. 1, pp. 1–15, 2018, doi: 10.3109/08830185.2014.902452.

P. Smp, N. Cilegon, A. Widyaristi, G. P. Kusuma, and R. Budiawan, “APLIKASI MULTIMEDIA PEMBELAJARAN TATA SURYA UNTUK SISWA KELAS VIII PADA SEKOLAH MENENGAH,†vol. 2, no. 1, pp. 59–65, 2016.

S. Anardani and I. D. Kurniawati, “Pengembangan animasi interaktif pembelajaran galaksi tata surya dengan pemodelan luther,†vol. 3, 2018.

S. Bakhri, “Animasi Interaktif Pembelajaran Huruf dan Angka Menggunakan Model ADDIE,†INTENSIF J. Ilm. Penelit. dan Penerapan Teknol. Sist. Inf., vol. 3, no. 2, p. 130, 2019, doi: 10.29407/intensif.v3i2.12666.

S. Wulandari Kusnul and E. Yulia Rini, “Aplikasi Interaktif Untuk Pembelajaran Matematika Dasar,†vol. V, no. 1, pp. 135–138, 2019, doi: 10.31294/jtk.v4i2.

Tyson. N.D & Goldsmith.D, 2019. Asal Mula Terjadinya Alam Semesta Tata Surya, Galaksi, dan Kita. Jakarta. Kepustakaan Populer Gramedia.

W. Hadikristanto, “PEMBELAJARAN SISTEM TATA SURYA UNTUK SISWA SEKOLAH DASAR BERBASIS UNITY 3D,†Procedia Comput. Sci., vol. 2, no. 1, pp. 1– 5, 2018, doi: 10.15439/2019F121.




DOI: https://doi.org/10.36987/josdis.v2i1.2815

Refbacks

  • There are currently no refbacks.


Hasil gambar untuk committee on publication ethics logo
 

Jurnal ini mengikuti pedoman dari Committee on Publication Ethics (COPE) dalam menghadapi semua aspek etika publikasi dan, khususnya, bagaimana menangani kasus penelitian dan kesalahan publikasi. Pernyataan ini menjelaskan etika perilaku semua pihak yang terlibat dalam proses penerbitan artikel di jurnal ini, termasuk Penulis, Pemimpin Redaksi, Dewan Redaksi, Mitra Bebestari, dan Penerbit (Akademi Kepolisian Republik Indonesia). Journal of Student Development Information System (JoSDIS) berkomitmen untuk mengikuti praktik terbaik tentang masalah etika, kesalahan, dan pencabutan. Pencegahan malpraktek publikasi merupakan salah satu tanggung jawab penting dewan redaksi. Segala jenis perilaku tidak etis tidak dapat diterima, dan jurnal tidak mentolerir plagiarisme dalam bentuk apa pun.

 

Journal of Student Development Information System (JoSDIS)
Journal URL: https://jurnal.ulb.ac.id/index.php/JoSDIS/index
Journal DOI: 10.36987/josdis
E-ISSN: 2774-7948

Alamat Redaksi :
Fakultas Sains dan Teknologi, Universitas Labuhanbatu
Gedung Fakultas Sains dan Teknologi,
Jalan Sisingamangaraja No.126 A KM 3.5 Aek Tapa, Bakaran Batu, Rantau Sel., Kabupaten Labuhan Batu, Sumatera Utara 21418