Development of Augmented Reality Based Student Worksheet (LKPD) on Sensory System Material

Fanny Adha Cyntia Tarigan, Miza Nina Adlini

Abstract


In this digitalization era, there has been significant progress in the field of information and communication technology. 21st century learning is a consequence of societal progress that continues over time .The objective of this study is to create an Augmented Reality Based Student Worksheet for the purpose of enhancing the biology learning experience specifically for the sensory system topic. The research was conducted at Gema Buwana Tembung High School in the eleventh grade classroom. This study employed the Research and Development (R&D) methodology and a 4D model, which was implemented in only three stages: Define, Design, and Develop. The data collection methodologies employed included expert validation sheets, as well as answers from teachers and students. The research findings demonstrated a material validation rate of 92.7% and a media validation rate of 95.3% in the "very valid" category. The teacher's response yielded a 97% success rate, while the student response consisted of 21 responses and was classified as highly practical. The implementation of N-gain in high school resulted in a total score of 34.22, which was then averaged to 0.628 in the effective category. The N-gain value is calculated by taking the average of the pretest and posttest scores. The results indicate that the creation of an Augmented Reality-based Learning Kit for Practical Demonstrations og LKPD effectively captures students' attention and enhances their motivation to learn about sensory systems


Keywords


Augmented Reality, Sensory System, Student Worksheet

References


Amdani, R, N., & Purnamasari, A,I,.(2022). Pengembangan Media Belajar Menggunakan Augmented Reallity Berbasis Android Pada Konsep Panca Indera. JATI (Jurnal Mahasiswa Teknik Informatika), 6(1), 399–407.

Ashari, S. A., A, H., & Mappalotteng, A. M. (2022). Pengembangan Media Pembelajaran Movie Learning Berbasis Augmented Reality. Jambura Journal of Informatics, 4(2), 82–93.

Akbar, S. (2017). Instrumen Perangkat Pembelajaran. Bandung: Remaja Rosda Karya.

Damayanti, T. D., & Sulisworo, D. (2022). Pengembangan LKPD Augmented Reality dengan model Discovery Learning sebagai media pembelajaran interaktif. AKSIOMA: Jurnal Matematika dan Pendidikan Matematika, 13(1), 40–55.

Fauziah, N, R., Sulisworo, D. (2021). The Development of Applications using Augmented Reality Technology as the Teaching Media of Special Mirror Lights. Jurnal Pendidikan Fisika, 9(2), 117-124. doi: 10.26618/jpf.v9i2.4899

Handika, Y. (2023). Skripsi 4D Pengembangan Modul berbasis Augmented reality pada Materi Sistem Pencernaan Manusia. 1–258. Skripsi. Program Studi Pendidikan Biologi Fakultas Ilmu Tarbiyah Dan Keguruan, Universitas Islam Negeri Syarif Hidayatullah Jakarta.

Indriani, D., Hindriana, A. F., & Sulistyono, S. (2023). Pengembangan LKPD Berbasis Augmented Reality dalam Metode Praktikum Materi Organ Indera untuk Meningkatkan Penguasaan Konsep Siswa dan Keterampilan Proses Sains. BIO EDUCATIO : (The Journal of Science and Biology Education), 8(1), 97–107.

Kanti, L., Rahayu, S. F., Apriana, E., & Susanti, E. (2022). Analisis Pengembangan Media Pembelajaran Berbasis Augmented Reality dengan Model POE2WE Pada Materi Teori Kinetik Gas: Literature Review. Jurnal Pendidikan dan Ilmu Fisika, 2(1), 75.

Kharisma, D. A., & Wan S., & Zulfarina. (2013). Design of Student Worksheets Based on Augmented Reality. Journal of Educational Sciences, 1(1), 157–175.

Mustaqim, I., & Kurniawan, N.(2017).Pengembangan Pembelajaran Berbasis Augmented Reality. Jurnal Edukasi Elektro, 1(1),36-48

Mahendra,I.B.M.(2016).Implememtasi Augmented Reality (AR) Menggunakan Unity 3D VUPORIA SDK. Jurnal Ilmiah Ilmu Komputer Universitas Udayana 9(1).1-5

Nuha, A. A., Kuswanto, H., Apriani, E., & Hapsari, W. P. (2021). Learning Physics with Worksheet Assisted Augmented Reality: The Impacts on Student’s Verbal Representation. Proceedings of the 6th International Seminar on Science Education (ISSE 2020), 541, 461–469.

Nesri, F.D.P. (2020). Pengembangan Modul Ajar Cetak dan Elektronik Materi Lingkaran Untuk Meningkatkan Kecakapan Abad 21 Ssiwa Kelas XI SMA Marsudirini Muntilan. Skripsi Program Studi Pendidikan Matematika Universitas Sanata Dharma, 126-132.

Pratama, G. Y. (2012). Analisis Penggunaan Media Augmented Reality Sebagai Media Pembelajaran Terhadap Motivasi Belajar Siswa Pada Konsep Bentuk Molekul. Jakarta: Rajawali Pers.

Qolbiyah, A., & Arisanti, N. (2022). Pembelajaran Di Era Digital. In Jurnal Penelitian Ilmu Pendidikan Indonesia, 1(2), 418-422

Rahayu, R., Iskandar, S., & Abidin, Y. (2022). Inovasi Pembelajaran Abad 21 dan Penerapannya di Indonesia. Jurnal Basicedu, 6(2), 2099–2104.

Rexa, B.,T, & Anistyasari, Y. (2018). Pengembangan Lembar Kerja Siswa (LKS) Berbasis Augmented Reality Pada Model Pembelajaran Project Based Learning Di SMK N 2 Lamongan. It-Edu, 3(1), 9–18.

Rusnandi, E., Sujadi, H., Fibriyany, E., & Fauzyah, N. (2016). Implementasi Augmented Reality (AR) pada Pengembangan Media Pembelajaran Pemodelan Bangun Ruang 3D untuk Siswa Sekolah Dasar. Infotech Journal, 1(2).24–31.

Sari, I. N., & Sulisworo, D. (2023). Pengembangan LKPD Berbasis Augmented Reality Sebagai Media Pembelajaran Matematika. JNPM (Jurnal Nasional Pendidikan Matematika), 7(1), 1-11.

Siregar, A. S. W. (2022). Desain dan Validasi LKPD Berbasis Augmented Reality untuk Materi Bangun Ruang Sisi Datar dalam Meningkatkan Kemampuan Spasial Siswa Kelas VIII SMP Muhammadiyah 1 Kota Jambi. Skripsi. Program Studi Pendidikan Matematika Fakultas Keguruan dan Ilmu Pendidikan Universitas Jambi.

Sugiyono, (2017). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: CV. Alfabeta.

Trianto, (2012). Model Pembelajaran Terpadu. Jakarta. Bumi Aksara.

Thiagarajan, (1974). Instructional Development for Training Teachers of Exceptional Children. University of Minnesota.

Usmaedi, U., Fatmawati, P. Y., & Karisman, A. (2020). Pengembangan Media Pembelajaran Berbasis Teknologi Aplikasi Augmented Reality Dalam Meningkatkan Proses Pengajaran Siswa Sekolah Dasar. Jurnal Educatio FKIP UNMA, 6(2), 489–499.

Wartoyo P.B., Agung M., & Arifin A.M., (2023). Mudah Membuat Augmented Reality. Penerbit: PT Intense Mojokerto Bintang Sembilan Jawa Timur-Indonesia.




DOI: https://doi.org/10.36987/jpbn.v10i3.6052

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Fanny Adha Cyntia

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jurnal Pembelajaran dan Biologi Nukleus (JPBN) by LPPM Universitas Labuhanbatu is under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY - SA 4.0). Official contact: Rivo +6281362238917